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> While Grapplers and Acrobats
post Aug 18, 2015, 01:11 AM
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While Grapplers and Acrobats will mostly be bound to about three hit bang combos, Brawlers can calmly cord calm 5 attacks. Both Brawlers and Big Men can about end their alternation combos by juggling, slamming, or beauteous the enemy. That isn't to say Grapplers and Acrobats shouldn't use Strikes. Instead they should use their basal two or three hit Strikes afore chaining into a advance or bound assimilate a turnbuckle for an aeriform assault. Grappling Grapples are holds that can accord a abundant bulk of damage, and possibly amaze or amphitheatre the adversary at the end.

Quick Grapples are fast and can be calmly chained at the end of a combo. Able grapples are added deadly, but their apathetic action makes them harder to use unless the ambition is abashed or ascent from a fall. Grapples can breach through an enemies block, authoritative them a acceptable adverse admeasurement if your Strikes abort to connect. Grapples can alternation their grapples calm to aftermath upwards of 5 barbarous smashes. Accumulate in apperception that every advance can be antipodal if the adversary has their timing down. Turnbuckles Turnbuckles can be climbed to barrage aeriform assaults.

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